This is the tool, which will help U to edit Roster-files of such games as MLB 2K12 (PC and XBox 360), NBA 2K12 (PC Check out what's new and what you are going to. Greetings, Summoners, It's the first patch of the new season, and that means it's our last chance to make changes before the season starts! Now, they're scaling it back a little bit in the newest patch notes. The one where Swain gets a shiny, updated kit.

Are out in the wild, and there's a massive changelog following its release. Arguably, the most important changes are rework, a brand new upcoming skin for Anivia (which is absolutely gorgeous) and a few champion alterations for the game going forward.

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Here's a roundup of some of the changes to expect from the patch going forward — and check out our roundup of if you haven't seen it already. Patch Notes: Cho'gath update Cho'gath is getting even tougher in 'League of Legends' 7. There are massive changes in store for Cho'gath. Essentially makes the massive beast even bigger, with the Feast ability now able to stack against enemies without limit.

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Feast can stack infinitely against champions and epic monsters, and stacks no longer fall off on death. Feast's ability power ratio down; bonus health ratio added. Cho'Gath's been pretty weak for a while now: his last visit to the patch notes back in 6.

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Made Feral Scream a fairer ability to play against, but ended up weakening Cho by removing some reliability from his kit. We're updating Feast to boost the cool aspects of Cho'Gath's colossal, slobbering Void monster fantasy while removing the frustration of losing stacks when killed (it was a pretty terrible experience to reverse-snowball after a death). This makes Cho less of a gamble, while making tank builds feel like a good choice.

Changes to the rules around Feast stacks. Patch Notes: Other champion updates Cassiopeia is changing in 'League of Legends' 7. Has an entire bushel of changes for a fairly long list of champions. To keep things simple we've included everything from the patch notes below about each champion. Check the list to see what will be changing in terms of increases or decreases once the update hits. Bonus movement speed when collecting Chimes increased. Bard's been away from the Rift for a while now (*sad chimes*).

To help the golden boy out, we're boosting his wandering skills to help Bard do what Bard does best: roaming and playmaking. Fixed a Flash + Ult bug. DIZZY SNAKE: Flashing during R - Petrifying Gaze's cast time no longer resets the direction the cone fires in. It now consistently fires in the direction Cassiopeia faced before Flashing. This addresses a bug that sometimes caused Petrifying Gaze's visuals to not line up with the actual effect.

Normal missile damage down. Missile count now tracked on secondary resource bar. Corki stands out as one of the strongest midlaners at all levels of play.

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He brings a lot to the fray: strong poke damage, wave clear, and a fantastic moustache. We're toning down Missile Barrage's contributions to the first two, but leaving the Big One intact as an impactful moment for Corki and his opponents to play around. To that end, we're adding a tracker for Corki's progress toward the Big One so foes can react accordingly. AMMO RACK: The number of missiles Corki has stored is now shown in his secondary resource bar. The resource bar turns red when the next missile is a Big One. R bullets' slow duration decreased. Jhin's been plenty powerful throughout the beginning of the season, giving us a generous number of opportunities to evaluate more nuanced approaches than raw damage nerfs.

We're targeting one of the most frustrating aspects of playing against the Virtuoso: Curtain Call's slow. Eating a single bullet often makes it near-impossible to dodge the rest. This neither provides sufficient opportunities to outplay Jhin, nor does it let Jhin demonstrate his mastery. The slow on Curtain Call still works as a setup for his team to dive in, but won't allow him to single-handedly kill squishies by spoon-feeding him every ult shot. Katarina had 2 more base MR than she was supposed to.

Maokai has been the dominant super-tank in top lane, and not even the hefty Courage of the Colossus changes back in 7. Thanks to his seemingly-limitless waveclearing, the Twisted Treant has basically no losing lane matchup. We're forcing Maokai to commit more resources if he wants to squash enemy minions, allowing opponents to win by attrition if they can sap him of his mana before a fight. Maokai will still be a mighty oak in the late game, but unless he branches into some early mana items, he won't have the resources to farm and fight if he's on the losing side.

Q bonus damage on E'd targets reduced. 's changes to reduce Ryze's early game safety, the Rune Mage is still machine-gunning everyone to death once he eventually scales into mid/late game. That said, this is a far larger problem in pro play than normal play, and nerfing base damages would just make that worse. We're targeting Q's bonus damage, ensuring power's pulled more heavily from matches where Ryze players are far more diligent in priming their targets with Spell Flux before tossing out an Overload. On a longer-term note, another factor contributing to the disparity between Ryze's pro and regular performance is the difference in ping between live servers and tournament environments.

League of Legends 74 Patch Notes: Chogath rework, Festival Anivia and more updates

We don't have anything in place to address that concern today, but are looking into solutions for the future. The long-awaited and Low-Spec mode will now become available as of Patch 7. NEW] SICK (CPU) GAINS: Enabling Low-Spec Mode now automatically closes the client once you've made it through champ select, focusing more of your machine's precious resources on the match at hand. If you enable this mode, you'll notice that it takes a few seconds longer to get to the end-of-game screen after your game ends.

That's because a background process has to automatically re-launch the client. It's gonna look a bit like your client is exploding when this happens, but we intend to keep working on this feature to make it less jarring. NEW] PRACTICE TOOL: Practice Tool is now available exclusively on updated client, finally destroying an ancient and exceedingly dank meme. Patch Notes: Festival Queen Anivia skin Anivia's new skin looks beautiful.

League of Legends74 Patch Notes: Chogath update

In the way of new skins, Festival Queen Anivia's skin (seen above) will release and can be purchased for 975 RP. Check out the absolutely stunning splash art if you need a little assistance deciding if you want to make a purchase or not. Will be released on live servers on Feb. Pacific for North American players. There is a delay, according to, thanks to the Presidents Day holiday on Monday, but you can check out the for additional updates about scheduling for the region you live in. For more gaming news, check out the latest from Mic.

Here's of an augmented reality Portal game, to playing Fire Emblem Heroes on your PC or Mac, a for the brutal action game Nioh and the latest information on preordering the. There are an entire host of star guardian skins coming out this patch, accompanied with a new rotating game mode that has a star guardian lux voice over. The champions getting the sailor moon treatment are Ahri Syndra Miss Fortune, Ezreal and Soraka. Ahri is the only one getting legendary status, while the others are going to range from 975 to 1350 RP.

Ornn, The Fire Below the Mountain gets released. Ornn is going to definitely shake up the meta since Riot is continuing the trend of new champions abilities being out of the box and pushing champion diversity. Ornns passive allows people to upgrade their legendary items and make non-consumable purchases without going to the shop.

His other abilities are a mix of crowd control and zoning, so he will likely find his home as a flexible supportive top laner or support, like trundle. Also volibear is his brother. Riot is going to be adding Emotes to the client this patch. The emotes are going to be mapped to a wheel like the smart ping system, so you will have the ability to choose up to five emotes during a game. This is an improvement to the previous special emotes that would happen during events that would just override the mastery emote.

The emotes aren’t strategic either, and are more about conveying emotions than anything particularly tactical. The biggest change on the patch is to janna. She got three seconds added to her tornado at all ranks, Zephyr lost damage on leveling up but got it’s mana cost reduced to zero. It’s also getting a new bonus effect that restores mana and reduces cooldowns when used to hit a champion.

League of Legends 74 Patch Notes: Chogath rework, Festival Anivia and more updates

Her shield is also getting 3 seconds added to the cooldown and the strength is being reduced by 20 to compensate for the new w ability. All in it all it’s hard to tell if this is actually a nerf in the long run, depending on how well janna's are able to use their new passive on the W. Janna has had the highest winrate in solo Q for a while now, so it seems like riot are trying to fix her in a more dynamic way than by just reducing numbers. Leona has the other largest change, with riot reducing the duration and damage on her passive.

To compensate for this, her Shield of Daybreak cooldown got reduced to 5 seconds at all ranks. This means that you no longer have to max it to reduce the cooldown and leveling up zenith blade will give you more total CC and engage potential compared to before. It improves her early laning as well, which leona frequently struggles in currently. Maybe now she won’t be so reliant on her ult to get some serious work done. Overall a good buff in for leona. There is no greater experience in the world than beating someone who is trying to beat you. Chasing that experience is what leads Josh to high level PvP environments.

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New game content: new or remade, and. Balance changes: changes made to even out the power balance between champions. Bug fixes: changes made to correct unintended behaviour in the game. Client/Backend/development changes: technology or configuration changes that go on behind the scenes. Patch Notes: official documentation of the changes made.

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Below is a table summarizing North American release date with Patch Notes link of the notable events, and, where applicable, the newly introduced champion of each patch. Oppose}} tl;dr Bug fixes vary in size, quantity, and documentation. Sometimes they're important enough to include with any numerical. Patch notes to come won't be changed in term of organisation of content. Can't find a community you love? Create your own and start something epic. This is the list of the patch notes available on the wiki. The patch notes are confirmed and formatted from onward, however, Beta Test and prior patch notes are only based on the info available from the official forums.

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